Thanks to @KimSGeorge for the imageOn day two of the Learning Technologies conference I ran a session on game-based learning, with a specific focus on application in the workplace, impact and cost. I was (and still am) of the opinion that it is something of a fringe subject for the Learning Tech world, but the size of the audience suggests otherwise. It looks like game-based learning and gamification are perhaps on the verge of a tipping point in to the mainstream… Anyhow, throughout the talk (and one I did previously, Playing Games with Quality, in the exhibition hall), I littered the place with references, many of which might have got beyond the eager tweeting. So here’s a list of things I referenced. If I miss any, let me know…
Research on the efficacy of game-based learning:
Sara de Freitas – Learning in Immersive Worlds report
Simon Egenfeldt-Neilson – Overview of game-based learning research
Traci Sitzmann – Analysis of the research in to effective instruction using games. or see: PixelLearning
Tom Malone – Toward a theory of intrinsically motivating instruction (1981)
Sara de Freitas – Literature Review of gaming practices for learning
Sara de Freitas & Martin Oliver – evaluating exploratory learning in games
Research on wider theories:
Deci & Ryan – Self-Determination Theory wiki plus academic papers
Benjamin Bloom – The Two-Sigma Problem
Garrison et al – Cognitive Presence
Dan Pink – Drive
Thaler & Sunstein – Nudge
James Paul Gee – Affinity Spaces
Marc LeBlanc – Eight types of fun
Game Design and Gamification books:
Jesse Schell – The Art of Game Design: A book of lenses
Karl Kapp – The Gamification of Learning and Instruction
Raph Koster – A theory of fun for game design
Jane McGonigal – Reality is Broken
Bernard Suits – The Grasshopper: Games, life and utopia
Games:
America’s Army
Manga High
PonyPrep
Portal 2 – Teach with Portals
Minecraft
Campden Springs – ARG
Curatr – gamified learning platform
Zombie’s Run
Nike+
Stack Overflow – Gamified Q&A
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